Have Sony conjured the perfect game for the flailing Move peripheral, Or have they gone and muggled it all up?

Before Sorcery was launched the game had a lot expected of it. It was seen as THE game to justify your purchase of the move peripheral. Well it took nearly 2 years to emerge and now the only question is this, Was it worth the wait? Short answer, No.

You play Finn a sorcerer’s apprentice with an amazing ability to not listen to anyone and that age old problem of drinking a blue liquid because it says ‘Potion of Arcane Mastery’ on the bottle. Said liquid gives Finn the ability to go all wizard like and summon bright flashes of random consequence from his newly found wand.

Now that the obligatory tutorial is over Finn has to correct his mistakes and find dash, the Wizard in charge of Dash’ punishment once he learns of the apprentices mishaps.

After a quick mid air twirl of the Move Controller the path way to a small boat is fixed and your adventure can begin. . .

Playing Sorcery left me feeling rather aggravated because no matter what I did regarding the calibration of the Move Controller the game would only ever respond properly about 40% of the time. This really made the game quite difficult during boss battles, a certain Ice Troll will never be forgotten.

During your quest you get the chance to turn your hand to a bit of alchemy. This will involve one of 3 different movements being made by the Move controller, Pouring, Stirring and grinding (Rotating the controller as if it was a crank handle). While useful to your quest it feels a little bit unnecessary to do the actions over and over.

Whilst playing the game I came to this conclusion, I am too old for Sorcery. I love fantasy games, I would take a good platformer or adventure game over any 18+ rated first person shooter,but the magic of sorcery is clearly wasted on a 20 something gamer. I had seen most of it’s unique selling points used in other motion based games and the story was a familiar yarn which had little or no shock value for me.

Sorcery really had the potential to be a fantastic game but it just fell short by choosing the linear level based game play with some boss battles that wouldn’t be out of place in a 16 bit videogame (The early 90’s to our youger readers). This would be perfect for the younger gamer but for the rest of us we will have to wait until something more like a move compatible Skyrim comes our way.

68/100 

 

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