If you\u2019ve read my other reviews you will know that I love open world games, especially the Grand Theft Auto series. Similarly when Red Dead Redemption came out I loved that as well as I am a fan of both western movies and western games but when Rockstar released their first trailer for L.A. Noire I was rather unsure of what the game was supposed to be, a GTA style sandbox game or a Heavy Rain style detective game. It seemed a massive risk for Rockstar to take making a game like this, but after playing L.A. Noire, it was clearly a risk worth taking.<\/p>\n
<\/a> L.A. Noire is a game based in 1947 Los Angeles. As Rockstar highlighted, 1947 was one of the most crime ridden years in L.A.\u2019s history. L.A. Noire puts you in the shoes of detective Cole Phelps, a patrol officer who slowly rises up through the ranks of the L.A.P.D. by solving cases. These ranks are known as \u2018Desks\u2019 in L.A. Noire, which are narrowed down into a series of cases that include Patrol, Traffic, Homicide, Vice, and finally Arson. Without spoiling the game, you basically start of solving more simple crimes such as bank robberies or late night ally way shootings to full on linked murders. The Patrol Cases are pretty much there to introduce you to the world of L.A. Noire and get you started off being a detective rather than a gun-wielding maniac.<\/p>\n <\/p>\n <\/a>A key part of L.A. Noire is interviewing witnesses and suspects, and with this comes telling if they are telling the truth, lying or not spilling the beans<\/a> completely. Guess these right, and new leads will unfold, get these wrong however and the interviewee will become a lot less helpful that they had previously been. This is completely unique to L.A. Noire and is mainly made possible by new technology Team Bondi and Rockstar call \u2018Motion Scan\u2019. Motion Scan can scan an actors face right down to the smallest twitch in facial expression, which makes reading peoples body language a lot easier if you know what your doing. Motion Scan makes for some amazing facial effects that cannot be seen in any other game, they are so good in fact that I found it hard to tell the difference between a picture of the Actor playing Cole in real life.<\/p>\n <\/p>\n The story is a big part of L.A. Noire, as it is with any game that\u2019s any good. The story in L.A. Noire is more about the crimes than about Phelps, although there is some parts of the game that focus only on Phelps\u2019 past and present life. Unlike GTA you cant go around running people down in your car, or shooting down gangsters with your explosive shotgun as people in 1940\u2019s L.A. seem to be great at dodging on coming cars! It is possible to injure or even run over citizens, but this can be hard and a waste of your time. The gun is only available to use when it\u2019s needed and unlike GTA there is not such a broad range of weapons. The weapons of L.A. Noire consist mainly of Coles pistol, a Thompson machine gun, a BAR (Browning Automatic Rifle), the odd World War 2 rifle and a flame thrower which is only available on the last mission of the game.<\/p>\n