Warning: call_user_func_array() expects parameter 1 to be a valid callback, function '_wp_footnotes_kses_init' not found or invalid function name in /var/www/vhosts/118/136505/webspace/siteapps/21578/htdocs/wp-includes/class-wp-hook.php on line 308 Warning: Cannot modify header information - headers already sent by (output started at /var/www/vhosts/118/136505/webspace/siteapps/21578/htdocs/wp-includes/class-wp-hook.php:308) in /var/www/vhosts/118/136505/webspace/siteapps/21578/htdocs/wp-includes/rest-api/class-wp-rest-server.php on line 1758 Warning: call_user_func_array() expects parameter 1 to be a valid callback, function '_wp_footnotes_kses_init' not found or invalid function name in /var/www/vhosts/118/136505/webspace/siteapps/21578/htdocs/wp-includes/class-wp-hook.php on line 308 Warning: Cannot modify header information - headers already sent by (output started at /var/www/vhosts/118/136505/webspace/siteapps/21578/htdocs/wp-includes/class-wp-hook.php:308) in /var/www/vhosts/118/136505/webspace/siteapps/21578/htdocs/wp-includes/rest-api/class-wp-rest-server.php on line 1758 {"id":714,"date":"2011-03-02T00:26:28","date_gmt":"2011-03-02T00:26:28","guid":{"rendered":"http:\/\/playstationer.net\/?p=714"},"modified":"2011-09-08T22:20:25","modified_gmt":"2011-09-08T21:20:25","slug":"outsolockwood-ltd-interview","status":"publish","type":"post","link":"http:\/\/playstationer.net\/2011\/03\/02\/outsolockwood-ltd-interview\/","title":{"rendered":"Outso\/Lockwood Ltd Interview"},"content":{"rendered":"

\u00a0<\/span><\/p>\n


\"\"<\/a> <\/strong><\/p>\n

\u00a0<\/p>\n

Q1: What HOME goodies are you working on\u00a0at the moment and what can we look\u00a0forward to next from Lockwood?<\/strong><\/p>\n

\n

With Updates coming thick and fast from the Lockwood team it can be a little hard to say precisely what\u2019s coming up next.<\/em><\/p>\n

Between the time of writing and publishing a sneak peek can very easily become old news.<\/em><\/p>\n

When it comes to the item store we\u2019ve had a lot of fun with the Cauldron of the Sunless Kingdom. The Halloween theme and active item mini game went down really well with Home users. We followed this up with the Gift Machine just before Christmas and we saw a massive response from Home users around the world, with the response to the Cauldron we expected a warm reception for the Gift Machine but the actual response was unprecedented.<\/em><\/p>\n

With this sort of reaction we are definitely looking at more active items and seasonally themed items hitting the Lockwood Store.<\/em><\/p>\n

The other big question we do get asked is about the Lockwood Back Catalogue. One of the things we are looking at doing is opening that up over time. Our ambition is that we should be releasing the same content across Home so no matter where you are the same selection of great content should be at your fingertips. This is something we are generally managing with our new content but we are looking to level the playing field a bit more.<\/em><\/p>\n<\/blockquote>\n

Q2: We noticed you are currently recruiting beta testers, any details into what will be tested?<\/strong><\/p>\n

\n

We know there is a buzz about Sodium Two since Salt Shooter hit Home at the end of 2009. With Jack Buser\u2019s announcements and interviews over the Playstation \u00ae Home anniversary there\u2019s no denying that if you\u2019ve signed up to the Beta, SodiumTwo may well be one of the things you get picked to test.<\/p>\n

That said Lockwood is far from being a one trick pony, so if you\u2019re not picked for SodiumTwo there is plenty more to come. It\u2019s all under wraps for the moment but remember if you\u2019ve not signed up you can\u2019t get picked.<\/p>\n<\/blockquote>\n

Q3: Do they have any plans to bring us any\u00a0video or music content?<\/strong><\/p>\n

\n

With the reactions to the Telepad and Cauldron of the Sunless Kingdom Videos we can say this is something we\u2019re definitely considering doing more of.<\/p>\n

It\u2019s one thing to see a couple of screenshots or the odd render here and there. But with environments like Home, a great game or an active item you\u2019ve got something dynamic and a video really helps bring them to life and give you a far better taste of what you can expect.<\/p>\n<\/blockquote>\n

Q4: Will you be releasing Sodium two before\u00a0the end of this year, and how different will it\u00a0be to Sodium one?<\/strong><\/p>\n

\n

Yes, SodiumTwo is real, and should be with all our Home fans in the Spring.<\/p>\n

As for how it will compare with SodiumOne, as some of you may have seen from the recent screenshots SodiumTwo will be a futuristic racer. The background for Sodium is built around different Shifts and next level extreme sports in parallel worlds, so the decision was made to go with a new genre rather than just sequel to Salt Shooter.<\/p>\n

SodiumOne set us a really high bench mark but we definitely want to push things even further. While SodiumTwo will mean a change in genre, the distressed futuristic look, addictive arcade style game play, high quality visuals and audio that Lockwood have a reputation for will be there in spades.<\/p>\n

We\u2019re also bringing some other features to the party but we don\u2019t want to spoil all the surprise.\u00a0\":)\"<\/p>\n<\/blockquote>\n

Q5: With new content coming out weekly,\u00a0how different will your content appeal to the\u00a0community from other publishers?<\/strong><\/p>\n

\n

Tough one, but honestly while we obviously monitor and research what\u2019s happening in Home, for Lockwood it\u2019s not about competing or trying to \u201cone-up\u201d other publishers, but very much about playing our own game.<\/p>\n

While Lockwood is our publishing brand, with a great reputation for games and virtual items, we also have other strings to our bow. With Cornerstone, our work for hire team, we\u2019re also out there doing work for other publishers in and around Home. Outso were behind Dragon\u2019s Green, the Assassin\u2019s Creed 2 spaces, mini-game and character costumes, Capcom\u2019s Lost World 2 and Dead Rising 2 items, the inFamous Graffiti wall, Uncharted 2 Spaces, and loads of other features, spaces and items that we\u2019re not allowed to mention. From the point of view of a small developer based in the East Midlands working with industry giants like Capcom and Ubisoft is a really special experience. It\u2019s worth remembering that there\u2019s always a chance that something you see may have a little Outso twist in it.<\/p>\n

When it comes to what sets us apart from the opposition, at Lockwood we\u2019ve always strived to be at the cutting edge of Home. Whenever we get involved with new technology we always like to see just how far it can go and the number of Home firsts we can boast speaks for itself.<\/p>\n

But at heart Lockwood is a family, and anything we produce has that personal touch to it. We try to make sure that anything we produce is:<\/p>\n

    \n
  • Fun<\/li>\n
  • Original<\/li>\n
  • Of the best possible quality<\/li>\n<\/ul>\n<\/blockquote>\n
    \n

    And most importantly you should genuinely be able to feel the passion that went into making it.<\/p>\n<\/blockquote>\n

    Q6: Do you have\u00a0anything you would like to say to the\u00a0community to look forward too?<\/strong><\/p>\n

    \n

    Does 2011 promise to be an exciting year? HELL YES.<\/p>\n

    In 2009 Home users voted us the Best Home Developer for North America, in 2010 we were privileged enough to be voted Best Home Developer for North America and Europe (In fact we were honoured with 11 awards in all). In 2011 we have every intention of retaining those titles as voted on by the Home users.<\/p>\n

    Whether it\u2019s the latest weekly update from the Lockwood Retail team or the behemoths being worked on by the guys behind the latest Sodium Updates or the work that\u2019s going on behind the tarpaulin, razor wire, laser security grid and the \u201cmen at work\u201d signs, there\u2019s plenty to look forward to.<\/p>\n<\/blockquote>\n

    Q7: Really i want the truth here\u00a0\":P\" Where do\u00a0you guys get the inspiration for home, I mean\u00a0some items you guys have developed have\u00a0just WOW\u2019d me as I never seen or even\u00a0thought of them coming.<\/strong><\/p>\n

    \n

    We\u2019re really lucky to have some of the best programmers, designers and artists in the business. Here in the UK the East Midlands has a rich history in games and we\u2019d like to think we\u2019ve had the pick of the bunch.<\/p>\n

    For the team behind the massive range in the Lockwood Catalogue, inspiration can come from any number of sources. We are always researching, be it online, looking to the highstreet, or what develops from one of the regular brainstorming sessions in the office.<\/p>\n

    Sometimes something may have a very obvious root, as we work within a particular genre. At other times it can be a real Eureka moment of pure inspiration. You learn not to question it, or argue, but to grasp the vision and try and make sure the result is something fun.<\/p>\n

    But as much as the creative process is about us it\u2019s also about you and all the other Home users. It\u2019s your thanks and suggestions that helps inspire us and make all the hours, weeks and months of work worth it. The programmers, coders and artists can create something but it\u2019s you guys that bring it to life.<\/p>\n

    Thomas Edison said that genius is 99% perspiration and 1% inspiration. So as much as we do get the lightning strike moments, everything you see is supported by hard work, research and the skilled team to take a vision and bring it to life.<\/p>\n<\/blockquote>\n

    Q8:<\/strong> Now I read an article saying that sodium\u00a0two was due for release in the 4th quarter of\u00a0this year so this is more of a PR move but\u00a0could we expect a discount on the sodium\u00a0game arena for the release of sodium 2 and\u00a0all its awesomeness?<\/strong><\/p>\n

    \n

    You shouldn\u2019t always believe what you read in the press\u00a0\":)\" . \u00a0As any producer will tell you development schedules can be incredibly fluid things.<\/p>\n

    At the moment the target is to get SodiumTwo out in Quarter 2 of 2011, but as much as we want to see and hear what people think always bear in mind:<\/p>\n

    i) SodiumTwo won\u2019t be out until it\u2019s ready<\/p>\n

    ii) When it lands we\u2019ll definitely be looking to mark the occasion<\/p>\n

    But while the screens remain up and the team work into the wee small hours to get everything ready, we do intent to keep the community in the loop so do please keep a watch on our website, facebook page and twitter feed for updates.<\/p>\n

    When it comes to discounts we always want to make sure that any Lockwood or Sodium fans get plenty of bang for their buck as Home users have seen from the 111 111 111 Scorpion Stomp, 1 Millionth User Celebrations and the Sodium First Birthday.<\/p>\n

    We can\u2019t comment in detail about what the future promises for Outso and Lockwood fans. What we will say is that our commitment to originality and innovation in Home means that nothing we do will stand still. We\u2019re driving forward and hope you enjoy the ride.\u00a0\":)\"<\/p>\n<\/blockquote>\n

    Q9: Also with regards to this fabricator\u00a0facility can you comment on this at all ?<\/strong><\/p>\n

    \n

    Ahhhh one of the most Frequently Asked Questions sent through to everyone\u2019s favourite Information AI.<\/p>\n

    For now the details of the Fabricator Facility are a closely guarded secret. Movies tell me never to mess with an angry AI so we\u2019re afraid that VICKIE holds all the secrets behind that silo door and for now she\u2019s not talking.<\/p>\n<\/blockquote>\n","protected":false},"excerpt":{"rendered":"

    \u00a0 \u00a0 Q1: What HOME goodies are you working on\u00a0at the moment and what can we look\u00a0forward to next from Lockwood? With Updates coming thick and fast from the Lockwood team it can be a little hard to say precisely what\u2019s coming up next. Between the time of writing and publishing a sneak peek can […]<\/p>\n","protected":false},"author":474,"featured_media":715,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":"","jetpack_publicize_message":""},"categories":[30,10],"tags":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/playstationer.net\/wp-content\/uploads\/2011\/03\/5247822075_9f5f3c1d9a_o-1024x566.jpg?fit=1024%2C566","jetpack_publicize_connections":[],"jetpack_shortlink":"https:\/\/wp.me\/p1vnBy-bw","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/playstationer.net\/wp-json\/wp\/v2\/posts\/714"}],"collection":[{"href":"http:\/\/playstationer.net\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/playstationer.net\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/playstationer.net\/wp-json\/wp\/v2\/users\/474"}],"replies":[{"embeddable":true,"href":"http:\/\/playstationer.net\/wp-json\/wp\/v2\/comments?post=714"}],"version-history":[{"count":0,"href":"http:\/\/playstationer.net\/wp-json\/wp\/v2\/posts\/714\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/playstationer.net\/wp-json\/wp\/v2\/media\/715"}],"wp:attachment":[{"href":"http:\/\/playstationer.net\/wp-json\/wp\/v2\/media?parent=714"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/playstationer.net\/wp-json\/wp\/v2\/categories?post=714"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/playstationer.net\/wp-json\/wp\/v2\/tags?post=714"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}