It\u2019s no secret that the Vita\u00a0hasn’t\u00a0sold as well as Sony may have liked. After Uncharted and Wipeout, fans haven\u2019t had much to get their heart pumping. Thankfully the latest entry in the Resistance series gives us a reason to pick up our expensive paper-weights and proves that a FPS can work on the Vita<\/p>\n Resistance Burning Skies is the first in the series not to be developed by Insomniac and instead is being created by Nihilisitc, thankfully they haven\u2019t got much wrong here. You play as Tom Riley a New York fireman who inadvertently gets involved in the Chimeras first bite at US invasion. After the Chimera attack and kidnap your family your only desire is to find and rescue them, unfortunately nothing is ever as simple as it sounds.<\/p>\n Expect all the usual Chimera monsters<\/p><\/div>\n Burning Skies promised to deliver a true example of what a FPS on the Vita is like and for the most part it\u2019s been successful. The dual-analogue stick allows for slick and precise firing and moving, while the touch screen allows you to pick and throw grenades rather accurately and the usual d-pad and buttons allows quick navigation around the rather simple if not bland menus. Saying that it\u2019s not perfect, numerous times my thumb slipped and I ended up wasting grenades or trying to axe my way through a horde of Grims or worst Steelheads. This usually resulted in a serious case of death. Double tapping the rear touch screen to sprint was also uncomfortable and unnatural and contributed to a number of my avoidable trips to the underworld. Even on normal difficulty I found myself overwhelmed, but whether that\u2019s due to clumsy controls or just a sheer lack of ability is yet to be seen. Annoyingly those deaths were always backed by poor checkpoints, in one case I\u2019d completed the majority of a boss only to get killed and not only have to start again but also return to about 3 rooms previous.<\/p>\n<\/a><\/p>\n
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