<\/a>With all the doom and gloom in the world it’s hard to see much light at the end if a tunnel. In the video game market sadly peoples jobs depend on the size of sales a game makes. So when Kingdoms of Amalur\u00a0didn’t\u00a0sell as well as it was predicted the developers Big Huge Games lost out big time. Thankfully today Epic have stepped in and are set to save the stricken\u00a0employees.<\/p>\nSpeaking on the Epic Blog the President of Epic Games\u00a0Dr. Michael Capps said:<\/p>\n
“Our heart goes out to the people affected by the unfortunate events surrounding 38 Studios and its subsidiary in Baltimore, Big Huge Games.\u00a0 Through it all, the team stayed together in a way that\u2019s been really heartwarming to see.\u00a0 The team kept working, hoping that there\u2019d be a way to secure last-minute funding and save the company.\u00a0 People brought extra food into the office to help those unable to pay their bills.\u00a0 And last week, in bittersweet irony, Big Huge Games was named to Game Developer\u2019s Top 30 studios in the world list.<\/em><\/p>\nYou may be wondering why I\u2019m writing all this \u2013 and it\u2019s because Epic is going to do something to help them, and we want people to understand why we think it\u2019s the right thing to do.<\/em><\/p>\nOn Wednesday, the ex-BHG leadership team contacted us.\u00a0 They wanted to start a new company and keep together some of the key talent displaced by the layoff, and hoped that they could use an Epic IP as a starting point for a new game.\u00a0 We loved that they all wanted to keep working together, but it was pretty clear they\u2019d have trouble building a demo and securing funding before their personal savings ran out.<\/em><\/p>\nIn one of life\u2019s coincidences, Epic\u2019s directors had spent the morning discussing how we\u2019d love to build even more successful projects with our growing team, but that we\u2019d need a dramatic infusion of top talent to do so.\u00a0 Which, we all knew, was impossible.<\/em><\/p>\nSo now we\u2019re planning to start an impossible studio in Baltimore.\u00a0<\/em><\/p>\nIt\u2019ll take a while to find space, set up desks and PCs, purchase sufficient Nerf weaponry and Dr. Pepper, etc.\u00a0 But some of these folks have been going too long without a paycheck to wait for that.\u00a0 So, as soon as we can, we\u2019re going to try to get people working down here at Epic headquarters in Cary, NC as contractors.<\/em><\/p>\nThere\u2019s a million things to work out.\u00a0 How many of the team can we hire?\u00a0 What will it be called?\u00a0 What will they be working on?\u00a0 We don\u2019t know all the answers yet.\u00a0 Please give us some time to figure<\/em> it out; we hope to have more to share soon.<\/em><\/p>\nThe way we see it, there\u2019s been a big storm in Baltimore, and we\u2019re taking in a few of the refugees \u2014 as are the awesome folks at Zynga East, Zenimax Online, and other southeastern studios.\u00a0 Epic\u2019s in a situation where we can do this, and it very clearly fits with our company values, so we\u2019re going to give it a whirl.<\/em><\/p>\nIt’s nice to report on such a heart-warming story and kudos on Epic Games. Hopefully now the great people at Big Huge Games can push on a continue with their career and hopefully\u00a0with the\u00a0support of Epic they can continue to create brilliant games like Kingdoms of Amalur, which if you haven’t played yet you should get on your bike to the nearest game store and pick up a copy it’s fantastic.<\/p>\n
Source: Epic Games<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"With all the doom and gloom in the world it’s hard to see much light at the end if a tunnel. In the video game market sadly peoples jobs depend on the size of sales a game makes. So when Kingdoms of Amalur\u00a0didn’t\u00a0sell as well as it was predicted the developers Big Huge Games lost […]<\/p>\n","protected":false},"author":168,"featured_media":8216,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"spay_email":"","jetpack_publicize_message":""},"categories":[33,7,1,31,10],"tags":[794,147,793,216],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/playstationer.net\/wp-content\/uploads\/2012\/04\/Kingdoms-of-Amalur-Reckoning.jpg?fit=570%2C300","jetpack_publicize_connections":[],"jetpack_shortlink":"https:\/\/wp.me\/p1vnBy-2vB","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/playstationer.net\/wp-json\/wp\/v2\/posts\/9647"}],"collection":[{"href":"http:\/\/playstationer.net\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/playstationer.net\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/playstationer.net\/wp-json\/wp\/v2\/users\/168"}],"replies":[{"embeddable":true,"href":"http:\/\/playstationer.net\/wp-json\/wp\/v2\/comments?post=9647"}],"version-history":[{"count":0,"href":"http:\/\/playstationer.net\/wp-json\/wp\/v2\/posts\/9647\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/playstationer.net\/wp-json\/wp\/v2\/media\/8216"}],"wp:attachment":[{"href":"http:\/\/playstationer.net\/wp-json\/wp\/v2\/media?parent=9647"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/playstationer.net\/wp-json\/wp\/v2\/categories?post=9647"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/playstationer.net\/wp-json\/wp\/v2\/tags?post=9647"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}